FANDOM


Introduction Edit

Scene2.bin is used like Actors.bin. Additionally following attribute are stored here:

  • Copyright Text
  • Camera Distance
  • View Distance
  • Clipping Range

Commonly camera, light and lightmap objects are included in scene2 file. But in general these objects can also be stored inside actors file.

Structure Edit

File header Edit

Scene2.bin begins with 534C and following attributes:

Block 534C
block 0100
16-bit INT always 0700
16-bit INT always 0100
STRING Copyright Text
STRING end 0000
block 0032 Unknown1
32-bit INT block size
3 x 32-bit FLOAT 0.333, 0.243, 0.208
block 04B0 Unknown2
32-bit INT block size (7)
8-bit INT seems to be always 1
block 00B6 Unknown3
32-bit INT block size (10)
32-bit INT e.g. 32, 128, 70, 80 mostly 32
block 50B6 Unknown4
32-bit INT block size (10)
32-bit FLOAT e.g. 0.9815
block 40B8 Unknown5
32-bit INT block size (10)
32-bit INT e.g. 23
block 80B8 Unknown6
32-bit INT block size (10)
32-bit INT e.g. 24
block 00B7 Unknown7
32-bit INT block size (50)
3 x 32-bit FLOAT e.g. 1.0, 8.0, 20.0
2 x 32-bit INT e.g. 16, 16
3 x 32-bit UNKNOWN e.g. 0, 0, 0
3 x 32-bit UNKNOWN 3x CCCC CCCC
block 1030 Camera Distance
32-bit INT block size (10)
32-bit FLOAT e.g. 1.3962
block 1130 View Distance
32-bit INT block size (10)
32-bit FLOAT e.g. 550.0
block 1132 Clipping Range
32-bit INT block size (14)
2 x 32-bit FLOAT e.g. 0.1, 1000

Objects header Edit

Block 0040
32-bit INT block size of n objects

Object n Edit

Common Attributes for each object as described in Entities. (depends on object type)

Definitions header Edit

Block 20AE
32-bit INT block size of n definitions

Definition n Edit

Read Definitions (depends on definition type)

not used blocks Edit

After definitions block there are 2 further block/sections that are always empty.

Block 20B8
32-bit INT block size (6)
Block 10B8
32-bit INT block size (6)

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