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Introduction Edit

Structure Edit

File header

Category 1
Sound 1 label
Sound 1 file 1
Sound 1 file 2
Sound 1 file N
Sound 2
Sound N
Category 2
Category N

File header Edit

IngameSound.def begins with E803 followed by the file's bytecount.

Sound category Edit

Each new category begins with 4C04 followed by the category's bytecount. Then as in the table below.

Block 5604
32-Bit INT bytecount 1600 0000 (22)
STRING category label "Puppet Movement"

Sounds Edit

Each new sound begins with B004 and it's bytecount. Then as in the table below.

Block BA04
32-Bit INT bytecount 0B00 0000 (11)
STRING sound label "Sand"
Block 1E05
32-Bit INT bytecount 0700 0000 (7)
8-Bit INT unknown 00 (0)

For each sound label several sound files can be assigned.
Each new sound file begins with 1405 and it's bytecount. Then as in the table below.

Block 7805
32-Bit INT bytecount 0B00 0000 (11)
STRING file name "pm_snd02.wav"
Block 8205
32-Bit INT bytecount 0700 0000 (7)
32-Bit INT unknown 0700 0000 (7)
Block 8C05
32-Bit INT bytecount 0700 0000 (7)
32-Bit FLOAT unknown 1.0
Block 9605
32-Bit INT bytecount 0700 0000 (7)
32-Bit FLOAT unknown 10.0
Block A005
32-Bit INT bytecount 0A00 0000 (10)
32-Bit INT/FLOAT unknown 0000 0000
Block AA05
32-Bit INT bytecount 0A00 0000 (10)
32-Bit FLOAT unknown
Block BE05
32-Bit INT bytecount 0A00 0000 (10)
32-Bit INT/FLOAT unknown 0000 0000

Sounds Overview Edit

Puppet Movement (internal ID-00) Edit

ID Sound File name
0 Sand pm_snd01.wav - pm_snd05.wav
1 Grass pm_grs01.wav - pm_grs04.wav
2 Carpet (wooden floor) pm_crp01.wav - pm_crp05.wav
3 Stone pm_stn01.wav - pm_stn04.wav
4 Concrete (almost clean) pm_con01.wav - pm_con04.wav
5 Asphalt (little dirt) pm_asp01.wav - pm_asp05.wav
6 Water pm_wtr01.wav, pm_wtr02.wav
7 Snow pm_snw01.wav - pm_snw04.wav
8 Mud pm_mud01.wav - pm_mud04.wav
9 Dirt (dry road or hard dirt) pm_drt01.wav - pm_drt05.wav
39 Ladder Metal pm_lmet01.wav - pm_lmet05.wav
40 Ladder Wooden pm_lwod01.wav - pm_lwod03.wav
41 Ladder Fast-Down pm_lfast01.wav
42 Ladder Stone pm_lston01.wav - pm_lston05.wav

Object Manipulation (internal ID-01) Edit

ID Sound File name
0 Overall Manipulation -
1 Doors Wood_1 Open -
2 Doors Wood_1 Close -
3 Rail Spar - Handle -
4 Rail Spar - Opening -
5 Rail Spar - Moving -
6 Rail Spar - Closing -
7 Door All_wood Locked -
8 Crate Supply Flying -
9 Crate Dropped -
10 Crate Opened -
11 Crate Closed a Faded -
12 Crate Damaged -
13 Doors Wood_2 Open -
14 Doors Wood_2 Close -
15 Doors Wood_2 Move -
16 Doors Metal_1 Open -
17 Doors Metal_1 Close -
18 Doors Metal_1 Move -
19 Doors Metal_2 Open -
20 Doors Metal_2 Close -
21 Doors Metal_2 Move -
22 Doors Wood_3 Open -
23 Doors Wood_3 Close -
24 Doors Wood_3 Move -
25 Doors Metal_3 Open -
26 Doors Metal_3 Close -
27 Doors Metal_3 Move -
28 Doors Wood_4 Open -
29 Doors Wood_4 Close -
30 Doors Wood_4 Move -
31 Doors Wood_5 Open -
32 Doors Wood_5 Close -
33 Doors Wood_5 Move -
ID Sound File name
34 Doors Wood_6 Open -
35 Doors Wood_6 Close -
36 Doors Wood_6 Move -
37 Doors Metal_4 Open -
38 Doors Metal_4 Close -
39 Doors Metal_4 Move -
40 Door All_wood Unlock -
41 Door All_wood Lock -
42 Door All_wood Lockpick -
43 Door All_metal Unlock -
44 Door All_metal Lock -
45 Door All_metal Lockpick -
46 Foto -
47 Doors Metal_5 Openn -
48 Doors Metal_5 Close -
49 Doors Metal_5 Move -
50 Radio active -
51 Doors Wood_7 Open -
52 Doors Metal_6 Open -
53 Doors Metal_6 Close -
54 Doors Metal_6 CMove -
55 Smrtelny chropot -
56 Doors Metal_7 Open -
57 Doors Metal_7 Close -
58 Doors Metal_7 Move -
59 Door_All_metal Locked -
60 Doors Wood_8 Open -
61 Doors Wood_8 Close -
62 Doors Wood_8 Move -
63 Doors Wood_9 Open -
64 Doors Wood_9 Close -
65 Doors Wood_9 Move -


Explosion (internal ID-06) Edit

ID Sound File name
0 Explosion Grenade e_grn001.wav - e_grn003.wav
1 Explosion Water e_grw001.wav - e_grw003.wav
2 Explosion Dirt e_big001.wav, e_big005.wav - e_big008.wav
3 Explosion Glass e_big003.wav
4 Explosion Wall e_big004.wav
5 Explosion Damped e_awy001.wav
6 Explosion Wood e_big002.wav
7 Explosion Flak e_fla001.wav, e_fla002.wav
8 Lead in Explosion e_ldin01.wav - e_ldin05.wav
9 Lead in Firing the Hill e_hilfre.wav
10 Lead in Explosion 2 e_exp1.wav, e_exp2.wav
11 Actor Brana (Africa3) av_af3gate1.wav
12 Actor Radio (Africa3) av_af3radio.wav
13 Actor Wall1 (Africa3) av_af3zed1_1.wav
14 Actor Wall2 (Africa3) av_af3zed2_1.wav
15 Actor Loko (Czech1) av_cz1loko1.wav
16 Explosion Naloz Ext e_blst1.wav - e_blst3.wav
17 Explosion Naloz Int e_blst4.wav, e_blst5.wav
18 Cars1 Heavy e_car3a.wav
19 Cars2 Middle e_car2a.wav
20 Cars3 Light e_car1a.wav
21 Actor Most1 (Burma1) l_b1crsh1.wav
22 Actor Most2 (Burma1) l_b1crsh2.wav
23 Explosion Cisterna1 e_gas01.wav - e_gas03.wav
24 Explosion Cisterna2 e_gas04.wav - e_gas06.wav

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