Introduction Edit

Actors.bin is used to store vehicle objects, human actors and dummies. These objects do often interact with script files. Therefore they need to be linked with a file called mpscripts.dta. (for singleplayer version it's called scripts.dta)

Structure Edit

Actors.bin is divided into tow parts, objects and definitions.

File header Edit

Actors.bin, like all bin files, begins with 534C and following value:

32-bit INT file size

Objects header Edit

32-bit INT block size of all objects

Object Edit

Common Attributes for each object as described in Entities. (depends on object type)

Definitions header Edit

32-bit INT block size of all definitions

Definition Edit

Read Definitions (depends on definition type)

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